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Going into Bioshock uninitiated is a tough one.
Not only has it been plastered all over the gaming press both online & offline, it's also won some major acclaim from standard press due to (in most part) it's sublime graphical presentation.
Despite seemingly appearing from nowhere in-between all the heavy hitting new releases of 2007, thanks to Microsoft's substantial press machine and it being the 'spiritual successor' of System Shock the kids literally all went mad for it.
Judging by the amount of editions Bioshock was released in - one including a rather neat figurine. It'd seem an almost fool proof way to tell if a game is deemed important enough for future releases.
Back to the game itself, chances are (short of having your head stuck in the sand since early 2007) that you know at least a little about the wonders of Rapture - the games location.
While the immediate reaction to the hype is one of high expectation, a breath taking new gaming experience and essentially a benchmark to which all other 360 shooters should aspire to be. Once you've settled down with the game a few hours you start to realise that rather than just 'atmosphere' or 'gameplay' it's the unexpected surprises the game throws at you that makes the title stand up and violently grab your attention.
Depending on how much you bought into the hype surrounding the release, this factor has the unexpected side-effect of either making or severely damaging the whole experience for you.
While essentially at it's core the game is a FPS. It borrows heavily from the survival horror genre in creating suspense and atmosphere. With the assistance of the Unreal 3 engine there really is nothing quite like it out there. Rather than make you feel like an indestructible marine on a mission of destruction, the game does a seriously good job at making you feel vulnerable, confused and amazed at the situations that the game manages to throw at you.
The gameplay is a good length of around 15 hours, possibly more if you decide to explore the titles underwater city to it's full extent (collecting various items). The story itself is full of twists, turns, shocks and surprises and never seems to drag on too long. Also a great deal of character individuality is added in the form of game choices it allows you to make or not if you so decide.
Weapons you find feel suitable and while maybe not as in depth as the military based shooters out there, they still serve your needs well. The game also has a magic system (although presented as more scientific in nature) named plasmids. These also perform their job of making your progress through the game less of just a straight forward shooting grind and more a playground of your own invention.
The voice acting is of an extremely high standard as is the use of BG suspense music and sound effects to really scare the pants off you when need be. In the UK the game carries an 18+ age rating and probably with good reason. Some of the scenes you encounter can really be quite disturbing, yet in context they all fit the game environment perfectly. Little girls shoving needles into horribly deformed corpses, heck why not?
As a 360 title it's achievements are some of the best presented this year. The game rewards you for progress and for exploration & experimentation. It really is a shining example of what all games should do (instead of a blatant attempt to keep their multi-player servers busy ready for money grabbing expansion packs). Despite the huge amount of great things the game has going for it, there is some issues that detract from it's rating.
If you managed to avoid all press release videos, reviews, previews, achievement descriptions etc. and go into the Bioshock experience completely blind. I have no doubt that providing you're fairly competent with the concept of a first person perspective then this game will totally blow your mind. However, as was the case for myself. If you're aware (for example) of what abilities you'll command, what kind of people and creatures you'll face and even what moral situations you'll find yourself in. Then that's essentially the core of the games 'shock & surprise' value taken away from you.
It also contains no multi-player which while making sense also lessens it's already negligible amount of replay value. Finally, the game is also sadly far too easy. For a vast portion of the experience you'll find yourself immensely overpowered and combined with the inability to actually die-die, you can really fly through huge chunks of the game with little to no resistance.
Bad points aside however It looks impressive, it has cascades of atmosphere, plays fantastically and has a strong & competent storyline. It's a game that you should almost certainly play if not just to be able to give an opinion on the state of modern gaming and the direction it's travelling. However, (if at all possible) the less you know about the game the more you'll find that you get out it.
Paw Rating: 4/5
Good: Immersive Story, breath taking visuals, original premise, good achievement set-up.
Bad: Easy difficulty, Little replay, lacking online play.
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